Youngblood, G. Michael

UNCC

There are 2 item/s.

TitleDateViewsBrief Description
Dynamic behavior-based control and world-embedded knowledge for interactive artificial intelligence 2011 7242 Video game designers depend on artificial intelligence to drive player experience in modern games. Therefore it is critical that AI not only be fast and computation- ally inexpensive, but also easy to incorporate with the design process. We address t...
A GROWTH-BASED APPROACH TO THE AUTOMATIC GENERATION OF NAVIGATION MESHES 2011 3884 Providing an understanding of space in game and simulation environments is one of the major challenges associated with moving artificially intelligent characters through these environments. The usage of some form of navigation mesh has become the sta...